Woofy
Context
Woofy is an application that aims to monitor the activity you have with your dog. At the same time, with the help of the collar, the application can help you find your dog or tell you where it is.
Role
UX Desginer
- It was important to do research about the target audience
- To empathize with the situation in which people find themselves when they lose a dog and what are the steps they follow to find their dog.
- to create personas
- to create interviews with users
UI Desginer
Problem
The main problem is that many people lose their dog and it takes a long time before they realize that their dog is no longer in their area, and the time to find the dog is long. Every minute the dog is lost increases the rate that the dog will spot something.
Goals
- to create an application for finding dogs in the shortest possible time
- to create an application that is easy to use even when doing an activity with the dog
- the application should be intuitive and not require a lot of browsing time
Personas
To be able to clearly understand each type of potential user, and facilitate their access to the app, we have selected personas from three different groups: pet owners, people with disabilities, but also dog trainers
These are the personas:
User Pain Points
-
Dog Trainers
- Difficulty in tracking activities with each dog.
- Lack of knowledge about each dog's known activities.
- Challenges in managing training areas effectively.
- Lack of detailed activity data for competitions.
-
Pet Owners
- Struggles in finding and ensuring the safety of their dogs.
- Inability to track their dog's location in real-time.
- Uncertainty about their dog's activity needs.
User Journey
We tried to observe people that participated in the interview both interacting with their dogs, but also simulated the unfortunate event that they lose their pet.
With the help of a user journey map we emphasised with the intervieweees and understood the impact that each of these events can have on them. This was an extremely useful step in creating an application that is as efficient as possible in achieving its goals.
Wireframes
Results
Conclusion
Woofy is a project that aims to connect dogs with their owners, evenmoreso during training.
It's crucial that the application is simple enough even if the app is used during a dog training session, where your focus cannot be fully directed to your phone. Another important aspect is being able to quickly find your dog in case it gets lost.
I think I managed to achieve both of these goals, by creating an app with large, specific, UI elements, but also by facilitating the connection with other users that might find themselves in closer proximity to your dog, in case it gets too far away from you.